BLT Viewer Guide (PancakeBunnyTV)

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

Infantry (Longsword)

archer

heavyarcher

crossbow

heavycrossbow

horsearcher

camelarcher

javelineer

berserker

slinger

looter

mountedlooterh

mountedlooterc

pikeman

pugilist

Huscarl

Tarantine

Sipahi

Maillotin

Mamluk

Knight-Errant

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Get a hero in game. Almost all other actions require an adopted hero. Includes one free respec at time of class select.

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Starting Equipment Tier: 1

Starting Skills:

Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
ap Add 1 Attribute Point to your choice of: Vigor, Control, Endurance, Cunning, Social, or Intelligence

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 100000⦷

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
battleinfo
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount
campaigninfo Shows kingdom list, culture list, wars list, and specific kingdom/wars info
clan Create a BLT clan, or join another one.

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=True

Create Config: Price=750000⦷, Renown=100,

Lead Config: Price=1000000⦷, Challenge Heroes?=True

Rename Config: Price=1000000⦷

Buy Noble Title Config: Price=200000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Poli

War Config: Price=250000⦷-Cooldown=20

Peace Config: Price=100000⦷-

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷

family

Shows: Family

FP FP + Name of Skill

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Engineering, Shipmaster, Two Handed, Throwing, Trade, One Handed, Charm, Steward, Polearm, Athletics, Bow, Riding, Leadership, Tactics, Medicine, Scouting, Roguery, Smithing, Boatswain, Mariner, Crossbow

giftgold Gift gold to other BLT characters (ex: !giftgold USERNAME AMOUNT)
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (item number) (viewer) , e.g. !giveitem 9 C4alad0g would give your 9th custom item to the viewer called C4lad0g. The number must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

healbun
healme
heir Dictates what hero wil be your heir.

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income Shows daily BLT income from fiefs and mercenary contracts.
inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

joinbun Join Bun's side in battle.

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

joinenemy Join the Enemy in battle against Bun.

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

kingdom

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Release, Expel, Tax

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=25000⦷, Player Kingdom Price=25000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=7000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1

Vassal: Only Kings can make Vassals: False, Max Vassals: 5, Price=250000⦷Percent of Vassal's Mercenary Income given to Parent: 25%, Percent of Vassal's Fief Income given to Parent: 25%

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

leaderboard Shows hero or clan leaderboards.
nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
party

!party/!party create/!party govern (fief)/!party stats/!party army (siege/defend/patrol)

Army Config: Price=True⦷

power Activate your hero power in a battle.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=70000⦷, 5=110000⦷, 6=160000⦷

reinforce Add militia reinforcement to your settlements, if you have any.

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: True

smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament
transfer Transfer a fief to another clan (specify clan or clan leader hero)

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade Upgrade fiefs, clans, and kingdom.

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Fief Upgrades Available: 5

• Improved Administration (fief_loyalty_1) - 15000⦷

• Trade Hub (fief_prosperity_1) - 20000⦷

• Guard Posts (fief_security_1) - 12000⦷

• Militia Training (fief_militia_1) - 10000⦷

• Granary Expansion (fief_food_1) - 8000⦷

Clan Upgrades Available: 3

• Clan Prestige (clan_renown_1) - 30000⦷

• Recruitment Drive (clan_party_1) - 40000⦷

• Clan Development (clan_settlements_1) - 50000⦷

Kingdom Upgrades Available: 3

• Royal Authority (kingdom_influence_1) - 100000⦷ + 500 Influence

• Kingdom Military Reform (kingdom_military_1) - 150000⦷ + 1000 Influence

• Kingdom Prosperity Initiative (kingdom_prosperity_1) - 200000⦷ + 1500 Influence


Channel Point Rewards

Command Description Settings
100k gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

10k Experience Adds 10,000 Experience to Hero. (Prioritizes Class skills, then current equipment, then other)

Skills: Automatic, based on class, equipment, and existing skills

XP: 10000

10k gold Adds 10,000 gold to your adopted hero.

Amount: 10000⦷

50k Experience Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Starting Equipment Tier: 1

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Starting Equipment Tier: 1

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Attack Bun Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Change Hero Gender Change your adopted Hero's gender. Indicate preferred gender.
Commission Weapon MUST BE A COMPANION. Commission streamer to craft a Tier 6 weapon of choice. Costs 250k gold. TYPE YES TO REDEEM.
Commission Weapon (Masterwork/Legendary) MUST BE A COMPANION.\\\ Commission streamer to craft a Tier 6 Legendary weapon of choice. Costs 750k gold. TYPE YES TO REDEEM.
Give Player Gold (10k) Transfer 10,000 gold to the streamers character, from your hero.
Give Player Gold (50k) Transfer 50,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Join Bun Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Lead a Caravan WARNING: MUST ALREADY BE A COMPANION TO USE THIS. Lead a Caravan with your Hero! You front the cost of the caravan, Bun upgrades to better troops on his dime. Type YES to confirm you understand.
Lead a Party WARNING: MUST ALREADY BE A COMPANION TO USE THIS. Your Hero will lead a party if available to do so. One time use. Must be redeemed again if your party falls. - Type YES if you understand.
Reselect Perks Reselect all Perks in One Skill Tree. Provide Skill & selected Perks with redemption. (https://www.bannerlordperks.com/perk)
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Wide Fullered Broad Arming Sword

Shield

Shoulder Strapped Fortified Kite Shield

OneHandedLance

Triangular Headed Spear

ThrowingJavelins

Pila
Passive Power

Able-Bodied

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Shrug Off II: 40% Shrug Off

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 6

[Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 TO 2

[Ignore Armor II: Ignore 20% Armor] requires CLASS LEVEL 3 TO 4

[Ignore Armor III: Ignore 30% Armor] requires CLASS LEVEL 5 TO 6


Infantry (Longsword)

Basic foot soldier, forgoing a shield for a longsword.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Infantry (Longsword) Tier 1 Example Infantry (Longsword) Tier 2 Example Infantry (Longsword) Tier 3 Example Infantry (Longsword) Tier 4 Example Infantry (Longsword) Tier 5 Example Infantry (Longsword) Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Thamaskene Steel Two Hander

ThrowingAxes

Medium Throwing Axes

ThrowingAxes

Medium Throwing Axes
Passive Power

Able-Bodied

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

2 Handed Melee Fix (Takes 25% Reduced Damage): 75% damage

Prior Experience: Infantry: Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Fireblade

[Ignore Armor IV: Ignore 40% Armor] requires CLASS LEVEL 1 TO 2

[Ignore Armor V: Ignore 50% Armor] requires CLASS LEVEL 3 TO 4

[Ignore Armor VI: Ignore 60% Armor] requires CLASS LEVEL 5 TO 6

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5 TO 6


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

110 Pound Composite War Bow

Arrows

Greased Needle Bodkin Arrows 50 grams

Arrows

Greased Needle Bodkin Arrows 50 grams

OneHandedMace

Light Royal Mace
Passive Power

Fleet Footed

Prior Experience: Heavy Archer: 125% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 10dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6


heavyarcher

Ranged troop, slower but hardier than it's light counterpart.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavyarcher Tier 1 Example heavyarcher Tier 2 Example heavyarcher Tier 3 Example heavyarcher Tier 4 Example heavyarcher Tier 5 Example heavyarcher Tier 6 Example
Formation Ranged
Equipment

Bow

110 Pound Composite War Bow

Arrows

Greased Needle Bodkin Arrows 50 grams

Arrows

Greased Needle Bodkin Arrows 50 grams

TwoHandedAxe

Legendary Choppa
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 10dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

230 Pound Eastern Crossbow

Bolts

Needle Bodkin Bolts 75 grams

Bolts

Needle Bodkin Bolts 75 grams

OneHandedSword

Wide Fullered Broad Arming Sword
Passive Power

Careful Aim

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Ignore Armor I: Ignore 10% Armor

Ignore Armor II: Ignore 20% Armor

Ignore Armor III: Ignore 30% Armor

Wind Winder: Reload Speed: 150% Crossbow: +75

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 75% Unblockable / 75% Cut Through / AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 100% Unblockable / 100% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 6


heavycrossbow

Ranged troop that specializes in crossbow, tougher but slower than the crossbow. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow Tier 1 Example heavycrossbow Tier 2 Example heavycrossbow Tier 3 Example heavycrossbow Tier 4 Example heavycrossbow Tier 5 Example heavycrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

230 Pound Eastern Crossbow

Bolts

Needle Bodkin Bolts 75 grams

Bolts

Needle Bodkin Bolts 75 grams

TwoHandedSword

Thamaskene Steel Two Hander
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Ignore Armor IV: Ignore 40% Armor

Ignore Armor V: Ignore 50% Armor

Ignore Armor VI: Ignore 60% Armor

Wind Winder: Reload Speed: 150% Crossbow: +75

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 75% Unblockable / 75% Cut Through / AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 100% Unblockable / 100% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 6


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

110 Pound Composite War Bow

Arrows

Greased Needle Bodkin Arrows 50 grams

Arrows

Greased Needle Bodkin Arrows 50 grams

TwoHandedSword

Thamaskene Steel Two Hander
Mount

Horse

Palmatian
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 10dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

110 Pound Composite War Bow

Arrows

Greased Needle Bodkin Arrows 50 grams

Arrows

Greased Needle Bodkin Arrows 50 grams

TwoHandedGlaive

Warrazor
Mount

Camel

War Camel
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Heavy Arrows

[Explosive Projectiles I: AoE: 10dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2

[Explosive Projectiles II: AoE: 15dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Explosive Projectiles III: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 5 TO 6


javelineer

Foot soldier that can engage at range using javelins. Capable at disrupting enemy infantry with powerful throws.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
javelineer Tier 1 Example javelineer Tier 2 Example javelineer Tier 3 Example javelineer Tier 4 Example javelineer Tier 5 Example javelineer Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Thamaskene Steel Two Hander

ThrowingJavelins

Pila

ThrowingJavelins

Pila

ThrowingJavelins

Pila
Passive Power

Fleet-Footed

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

2 Handed Melee Fix (Takes 25% Reduced Damage): 75% damage

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Forceful Throw

[Forceful Throw I: Add: 15% Knock Down / 15% Cut Through from Ranged] requires CLASS LEVEL 1

[Forceful Throw II: Add: 25% Knock Down / 25% Cut Through from Ranged] requires CLASS LEVEL 2

[Forceful Throw III: Add: 35% Knock Down / 35% Cut Through / AoE: 20dmg in 6m with from Ranged] requires CLASS LEVEL 3

[Forceful Throw IV: Add: 50% Knock Down / 50% Cut Through / AoE: 40dmg in 6m with from Ranged] requires CLASS LEVEL 4

[Forceful Throw V: Add: 50% Knock Down / 50% Cut Through / AoE: 60dmg in 6m with from Ranged] requires CLASS LEVEL 5

[Forceful Throw VI: Add: 50% Knock Down / 50% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 6


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Legendary Choppa
Passive Power

Glass Cannon

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Knock Down I: Add: 15% Knock Down

Vampiric II: Absorb 25% of damage dealt as HP

2 Handed Melee Fix (Takes 25% Reduced Damage): 75% damage

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable / 25% Cut Through from Melee] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable / 50% Cut Through from Melee] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 6

[Cut Through III: 100% Unblockable / 100% Cut Through from Melee] requires CLASS LEVEL 3 TO 6


slinger

Dedicated anti-armor ranged class rock thrower.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
slinger Tier 1 Example slinger Tier 2 Example slinger Tier 3 Example slinger Tier 4 Example slinger Tier 5 Example slinger Tier 6 Example
Formation Ranged
Equipment

OneHandedMace

Light Royal Mace

Shield

Shoulder Strapped Fortified Kite Shield

Sling

Reinforced Sling 41 Inches

SlingStones

Stone Sling Pebbles 35 grams
Passive Power

Ranger

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Catch!

[Catch I: Add: 25% Knock Back / Ignore 25% Armor / 100% Unblockable / 25% Shatter Shield / 50% Cut Through from Ranged] requires CLASS LEVEL 1 TO 2

[Catch II: Add: 50% Knock Back / Ignore 50% Armor / 100% Unblockable / 50% Shatter Shield / 75% Cut Through from Ranged] requires CLASS LEVEL 3 TO 4

[Catch III: Add: 75% Knock Back / Ignore 75% Armor / 100% Unblockable / 75% Shatter Shield / 100% Cut Through from Ranged] requires CLASS LEVEL 5 TO 6


looter

The bane of all new campaigns. Throw rocks. Establish dominance.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Skirmisher
Equipment

OneHandedMace

Light Royal Mace

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Life of Crime

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Grenades

[Grenades: AoE: 10dmg in 3m with from Ranged] requires CLASS LEVEL 1 TO 2

[Grenades: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Grenades: AoE: 30dmg in 5m with from Ranged] requires CLASS LEVEL 5 TO 6


mountedlooterh

The bane of all new campaigns. Throw rocks. Establish dominance. Where did you find a horse??

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mountedlooterh Tier 1 Example mountedlooterh Tier 2 Example mountedlooterh Tier 3 Example mountedlooterh Tier 4 Example mountedlooterh Tier 5 Example mountedlooterh Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedGlaive

Warrazor

Stone

Stone

Stone

Stone

Stone

Stone
Mount

Horse

Palmatian
Passive Power

Better Mount, Ranger

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Grenades

[Grenades: AoE: 10dmg in 3m with from Ranged] requires CLASS LEVEL 1 TO 2

[Grenades: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Grenades: AoE: 30dmg in 5m with from Ranged] requires CLASS LEVEL 5 TO 6


mountedlooterc

The bane of all new campaigns. Throw rocks. Establish dominance. Where did you find a camel??

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mountedlooterc Tier 1 Example mountedlooterc Tier 2 Example mountedlooterc Tier 3 Example mountedlooterc Tier 4 Example mountedlooterc Tier 5 Example mountedlooterc Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedGlaive

Warrazor

Stone

Stone

Stone

Stone

Stone

Stone
Mount

Camel

War Camel
Passive Power

Better Mount, Ranger

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Grenades

[Grenades: AoE: 10dmg in 3m with from Ranged] requires CLASS LEVEL 1 TO 2

[Grenades: AoE: 20dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4

[Grenades: AoE: 30dmg in 5m with from Ranged] requires CLASS LEVEL 5 TO 6


pikeman

A soldier armed with a spear. Adept at deflecting cavalry charges.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
pikeman Tier 1 Example pikeman Tier 2 Example pikeman Tier 3 Example pikeman Tier 4 Example pikeman Tier 5 Example pikeman Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Simple Pike

OneHandedSword

Wide Fullered Broad Arming Sword

Shield

Shoulder Strapped Fortified Kite Shield
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Polearm Master: Polearm: +16

Polearm Master: Polearm: +32

Polearm Master: Polearm: +48

Polearm Master: Polearm: +64

Polearm Master: Polearm: +80

Polearm Master: Polearm: +100

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Active Power

[Pikeman's Resolve I: Add: 16% Mount Rear, 16% Dismount] requires CLASS LEVEL 1

[Pikeman's Resolve II: Add: 32% Mount Rear, 32% Dismount] requires CLASS LEVEL 2

[Pikeman's Resolve III: Add: 48% Mount Rear, 48% Dismount] requires CLASS LEVEL 3

[Pikeman's Resolve IV: Add: 64% Mount Rear, 64% Dismount] requires CLASS LEVEL 4

[Pikeman's Resolve V: Add: 80% Mount Rear, 80% Dismount] requires CLASS LEVEL 5

[Pikeman's Resolve VI: Add: 100% Mount Rear, 100% Dismount] requires CLASS LEVEL 6


pugilist

A bare-knuckle brawler capable of melee crowd control.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
pugilist Tier 1 Example pugilist Tier 2 Example pugilist Tier 3 Example pugilist Tier 4 Example pugilist Tier 5 Example pugilist Tier 6 Example
Formation Heavy Infantry
Equipment
Passive Power

Honed Body

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Rising Fury 1: 150.0% dmg

Rising Fury 2: 200.0% dmg

Rising Fury 3: 250.0% dmg

Rising Fury 4: 300.0% dmg

Rising Fury 5: 350.0% dmg

Rising Fury 6: 400.0% dmg

Ignore Armor V: Ignore 50% Armor

STOP BLOCKING WITH YOUR HANDS: AI Block Chance: (no change)

2 Handed Melee Fix (Takes 25% Reduced Damage): 75% damage

Shrug Off II: 40% Shrug Off

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Fists of Fury

[Fists of Fury 1: +10 dmg / 100% Unblockable / AoE: 10dmg in 5m] requires CLASS LEVEL 1

[Fists of Fury 2: +15 dmg / Add: 2% Knock Back, 2% Knock Down / 100% Unblockable / AoE: 15dmg in 5m with ] requires CLASS LEVEL 2

[Fists of Fury 3: +20 dmg / Add: 4% Knock Back, 4% Knock Down / 100% Unblockable / AoE: 20dmg in 5m with ] requires CLASS LEVEL 3

[Fists of Fury 4: +25 dmg / Add: 6% Knock Back, 6% Knock Down / 100% Unblockable / AoE: 25dmg in 5m with ] requires CLASS LEVEL 4

[Fists of Fury 5: +30 dmg / Add: 10% Knock Back, 10% Knock Down / 100% Unblockable / AoE: 30dmg in 5m with ] requires CLASS LEVEL 5

[Fists of Fury 6: +35 dmg / Add: 12% Knock Back, 12% Knock Down / 100% Unblockable / AoE: 35dmg in 5m with ] requires CLASS LEVEL 6


Huscarl

A foot soldier with powerful staying power and defensive capabilities.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Huscarl Tier 1 Example Huscarl Tier 2 Example Huscarl Tier 3 Example Huscarl Tier 4 Example Huscarl Tier 5 Example Huscarl Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Woodland Axe

Shield

Shoulder Strapped Fortified Kite Shield

OneHandedLance

Triangular Headed Spear

ThrowingAxes

Medium Throwing Axes
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Shrug Off I: 15% Shrug Off

Healthy III: 200% HP

Athletic I: Athletics: +25

Athletic II: Athletics: +50

Athletic III: Athletics: +100

Shrug Off II: 40% Shrug Off

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Break Their Ranks

[Break Their Ranks I: Add: 10% Knock Back / AoE: 0dmg in 1m with from Melee / Charge] requires CLASS LEVEL 1

[Break Their Ranks II: Add: 20% Knock Back / AoE: 0dmg in 2m with from Melee / Charge] requires CLASS LEVEL 2

[Break Their Ranks III: Add: 30% Knock Back / AoE: 0dmg in 3m with from Melee / Charge] requires CLASS LEVEL 3

[Break Their Ranks IV: Add: 40% Knock Back / AoE: 0dmg in 4m with from Melee / Charge] requires CLASS LEVEL 4

[Break Their Ranks V: Add: 50% Knock Back / AoE: 0dmg in 5m with from Melee / Charge] requires CLASS LEVEL 5

[Break Their Ranks VI: Add: 60% Knock Back / AoE: 0dmg in 6m with from Melee / Charge] requires CLASS LEVEL 6


Tarantine

Armored cavalry capable of outmanuevering foes and harassing from a distance.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Tarantine Tier 1 Example Tarantine Tier 2 Example Tarantine Tier 3 Example Tarantine Tier 4 Example Tarantine Tier 5 Example Tarantine Tier 6 Example
Formation Light Cavalry
Equipment

OneHandedMace

Light Royal Mace

Shield

Shoulder Strapped Fortified Kite Shield

ThrowingJavelins

Pila

ThrowingJavelins

Pila
Mount

Horse

Palmatian
Passive Power

Mounted Skirmisher

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Active Power

[Precise Aim I: Throwing: +15] requires CLASS LEVEL 1

[Precise Aim II: Throwing: +30] requires CLASS LEVEL 2

[Precise Aim III: Throwing: +45] requires CLASS LEVEL 3

[Precise Aim IV: Throwing: +60] requires CLASS LEVEL 4

[Precise Aim V: Throwing: +75] requires CLASS LEVEL 5

[Precise Aim VI: Throwing: +100] requires CLASS LEVEL 6

[Unblockable (Ranged) : 100% Unblockable from Ranged] requires CLASS LEVEL 1 TO 6

[Ignore Armor III: Ignore 30% Armor] requires CLASS LEVEL 1 TO 6

[Skillful Swings I: Melee: +10] requires CLASS LEVEL 1

[Skillful Swings II: Melee: +20] requires CLASS LEVEL 2

[Skillful Swings III: Melee: +30] requires CLASS LEVEL 3

[Skillful Swings IV: Melee: +40] requires CLASS LEVEL 4

[Skillful Swings V: Melee: +50] requires CLASS LEVEL 5

[Skillful Swings VI: Melee: +60] requires CLASS LEVEL 6


Sipahi

Versatile Heavy cavalry with a variety of weapons.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sipahi Tier 1 Example Sipahi Tier 2 Example Sipahi Tier 3 Example Sipahi Tier 4 Example Sipahi Tier 5 Example Sipahi Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Triangular Headed Spear

Shield

Shoulder Strapped Fortified Kite Shield

OneHandedSword

Wide Fullered Broad Arming Sword

ThrowingJavelins

Pila
Mount

Camel

War Camel
Passive Power

Heavy Cavalry

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Lifetime of Combat

[Lifetime of Combat I: One Handed: +15 Polearm: +15 Throwing: +15 Riding: +15] requires CLASS LEVEL 1

[Lifetime of Combat II: One Handed: +30 Polearm: +30 Throwing: +30 Riding: +30] requires CLASS LEVEL 2

[Lifetime of Combat III: One Handed: +45 Polearm: +45 Throwing: +45 Riding: +45] requires CLASS LEVEL 3

[Lifetime of Combat IV: One Handed: +60 Polearm: +60 Throwing: +60 Riding: +60] requires CLASS LEVEL 4

[Lifetime of Combat V: One Handed: +75 Polearm: +75 Throwing: +75 Riding: +75] requires CLASS LEVEL 5

[Lifetime of Combat VI: One Handed: +100 Polearm: +100 Throwing: +100 Riding: +100] requires CLASS LEVEL 6


Maillotin

Resilient maul wielding soldier adept at crowd control and ignoring armor.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Maillotin Tier 1 Example Maillotin Tier 2 Example Maillotin Tier 3 Example Maillotin Tier 4 Example Maillotin Tier 5 Example Maillotin Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Northern Reinforced Two Handed Mace
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Heavy Hitting II: 150.0% dmg

2 Handed Melee Fix (Takes 25% Reduced Damage): 75% damage

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Juggernaut

[Juggernaut I: Add: 15% Knock Down, 15% Shrug Off / 15% Cut Through from Melee] requires CLASS LEVEL 1

[Juggernaut II: Add: 30% Knock Down, 30% Shrug Off / 30% Cut Through from Melee] requires CLASS LEVEL 2

[Juggernaut III: Add: 45% Knock Down, 45% Shrug Off / 45% Cut Through from Melee] requires CLASS LEVEL 3

[Juggernaut IV: Add: 60% Knock Down, 60% Shrug Off / 60% Cut Through from Melee] requires CLASS LEVEL 4

[Juggernaut V: Add: 60% Knock Down, 75% Shrug Off / 75% Cut Through from Melee] requires CLASS LEVEL 5

[Juggernaut VI: Add: 60% Knock Down, 75% Shrug Off / Ignore 30% Armor / 75% Cut Through from Melee] requires CLASS LEVEL 6


Mamluk

Versatile cavalry, equipped with a bow, arrows, spear, and shield

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mamluk Tier 1 Example Mamluk Tier 2 Example Mamluk Tier 3 Example Mamluk Tier 4 Example Mamluk Tier 5 Example Mamluk Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Triangular Headed Spear

Shield

Shoulder Strapped Fortified Kite Shield

Bow

110 Pound Composite War Bow

Arrows

Greased Needle Bodkin Arrows 50 grams
Mount

Horse

Palmatian
Passive Power

Mounted Skirmisher

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Knight-Errant: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Active Power

Devastating Charge

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5 TO 6

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 TO 2

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 3 TO 4

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 TO 6


Knight-Errant

Heavy cavalry focused on high damage cycle charges and well-rounded combat attributes.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Knight-Errant Tier 1 Example Knight-Errant Tier 2 Example Knight-Errant Tier 3 Example Knight-Errant Tier 4 Example Knight-Errant Tier 5 Example Knight-Errant Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedSword

Wide Fullered Broad Arming Sword

Shield

Shoulder Strapped Fortified Kite Shield

TwoHandedLance

Simple Pike

TwoHandedSword

Thamaskene Steel Two Hander
Mount

Horse

Palmatian
Passive Power

Noble Upbringing, Thunderous Charge

Thunderous Charge: Add: 10% Knock Down / AoE: 10dmg in 3m from Charge

Noble Upbringing I: One Handed: +15 Two Handed: +15 Polearm: +15 Riding: +15

Noble Upbringing II: One Handed: +30 Two Handed: +30 Polearm: +30 Riding: +30

Noble Upbringing II: One Handed: +30 Two Handed: +30 Polearm: +30 Riding: +30

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Prior Experience: Infantry: Athletics: +25

Prior Experience: Infantry (Longsword): Athletics: +25

Prior Experience: Archer: Max Speed Multiplier: 110%

Prior Experience: Heavy Archer: 125% HP

Prior Experience: Crossbow: Ignore 10% Armor

Prior Experience: Heavy Crossbow: Reload Speed: 150% Crossbow: +25

Prior Experience: Horse Archer: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Prior Experience: Javelineer: Throwing: +15

Prior Experience: Berserker: 25% Unblockable / 25% Cut Through from Melee

Prior Experience: Slinger: Throwing: +15

Prior Experience: Pikeman: Polearm: +16

Prior Experience: Pugilist: Athletics: +25

Prior Experience: Huscarl: 15% Shrug Off

Prior Experience: Tarantine: Melee: +10

Prior Experience: Sipahi: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Prior Experience: Maillotin: Add: 15% Knock Down from Melee

Prior Experience: Mamluk: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Active Power

Trample

[Trample I: Mount Charge Damage: 110% Mount Maneuver: 110% (on mount)] requires CLASS LEVEL 1

[Trample II: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount)] requires CLASS LEVEL 2

[Trample III: Mount Charge Damage: 130% Mount Maneuver: 130% (on mount)] requires CLASS LEVEL 3

[Trample IV: Mount Charge Damage: 140% Mount Maneuver: 140% (on mount)] requires CLASS LEVEL 4

[Trample V: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 5

[Trample VI: Mount Charge Damage: 160% Mount Maneuver: 160% (on mount)] requires CLASS LEVEL 6


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1.5

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Disabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

10000⦷

Killing Spree (10) 10

20000⦷

Killing Spree (15) 15

30000⦷

Killing Spree (20) 20

40000⦷

Killing Spree (25) 25

50000⦷

Killing Spree (30) 30

60000⦷

Killing Spree (35) 35

70000⦷

Killing Spree (40) 40

80000⦷

Killing Spree (45) 45

90000⦷

Killing Spree (50) 50

100000⦷

Killing Spree (55) 55

110000⦷

Killing Spree (60) 60

120000⦷

Obviously a Defensive Siege 100

500000⦷

Achievements

Name Requirements Reward
A Force To Be Reckoned With

Total Viewer Kills >= 20

1000000⦷

100000XP

Item: Weapon: 100% Tier 6: 100%

Beat 'Em

Total Viewer Kills >= 10

500000⦷

50000XP

Halfway There

CLASS LEVEL 3

250000⦷

50000XP

Item: Armor: 100% Tier 5: 50%, Tier 6: 50%

If You Can't Join 'Em...

Total Viewer Kills >= 5

250000⦷

25000XP

Life Alert Customer Service

Total Deaths >= 50

500000⦷

100000XP

Item: Weapon: 100% Tier 5: 50%, Tier 6: 50%

Loyal

Consecutive Summons >= 50

1000000⦷

50000XP

Item: Weapon: 100% Tier 6: 100%

Not Even Trying

TotalTournament Final Wins >= 15

3000000⦷

Rebellious

Consecutive Attacks >= 5

40000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

40000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

1000000⦷

50000XP

Item: Weapon: 100% Tier 6: 100%

Still Stream Sniping

Total Streamer Kills >= 10

1000000⦷

75000XP

Item: Weapon: 100% Tier 6: 100%

Stream Sniper

Total Streamer Kills >= 5

350000⦷

75000XP

Item: Weapon: 100% Tier 6: 100%

Tippy Top of the Mountain

CLASS LEVEL 6

500000⦷

75000XP

Item: Armor: 100% Tier 6: 100%

Traitorous

Consecutive Attacks >= 20

100000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

100000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Undefeatable Gladiator

TotalTournament Final Wins >= 30

7000000⦷

Unlucky

Total Deaths >= 25

250000⦷

50000XP

Item: Weapon: 100% Tier 5: 50%, Tier 6: 50%