Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Changes from Vanilla BLT are done so with consideration to other installed mods and give viewers more progression options for their chosen hero and classes.
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
Infantry (Longsword)
archer
heavyarcher
crossbow
heavycrossbow
horsearcher
camelarcher
javelineer
berserker
looter
mountedlooterh
mountedlooterc
pikeman
pugilist
Huscarl
Tarantine
Sipahi
Maillotin
Mamluk
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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1HFP | Adds 1 Focus Point to One Handed. |
Skills: One Handed Focus points: 1 Cost: 100000⦷ |
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2HFP | Adds 1 Focus Point to Two Handed. |
Skills: Two Handed Focus points: 1 Cost: 100000⦷ |
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. Includes one free respec at time of class select. |
Newly created wanderer Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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ATFP | Adds 1 Focus Point to Athetlics. |
Skills: Athletics Focus points: 1 Cost: 100000⦷ |
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Attribute | Add 1 Attribute Point to your choice of: Vigor, Control, Endurance, Cunning, Social, or Intelligence |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 200000⦷ |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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BFP | Adds 1 Focus Point to Bows. |
Skills: Bow Focus points: 1 Cost: 100000⦷ |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buymount | ||||||||||||
CBFP | Adds 1 Focus Point to Crossbows. |
Skills: Crossbow Focus points: 1 Cost: 100000⦷ |
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CHFP | Adds 1 Focus Point to Charm. |
Skills: Charm Focus points: 1 Cost: 100000⦷ |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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ENFP | Adds 1 Focus Point to Engineering. |
Skills: Engineering Focus points: 1 Cost: 100000⦷ |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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joinbun | Join Bun's side in battle. |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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joinenemy | Join the Enemy in battle against Bun. |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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LFP | Adds 1 Focus Point to Leadership. |
Skills: Leadership Focus points: 1 Cost: 100000⦷ |
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MEFP | Adds 1 Focus Point to Medicine. |
Skills: Medicine Focus points: 1 Cost: 100000⦷ |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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PFP | Adds 1 Focus Point to Polearm. |
Skills: Polearm Focus points: 1 Cost: 100000⦷ |
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powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=70000⦷, 5=110000⦷, 5=110000⦷, 6=160000⦷ Disallowed for player companions |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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RFP | Adds 1 Focus Point to Riding. |
Skills: Riding Focus points: 1 Cost: 100000⦷ |
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RGFP | Adds 1 Focus Point to Roguery. |
Skills: Roguery Focus points: 1 Cost: 100000⦷ |
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SCFP | Adds 1 Focus Point to Scouting. |
Skills: Scouting Focus points: 1 Cost: 100000⦷ |
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SMFP | Adds 1 Focus Point to Smithing. |
Skills: Crafting Focus points: 1 Cost: 100000⦷ |
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smitharmor | ||||||||||||
smithweapon | ||||||||||||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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STFP | Adds 1 Focus Point to Steward. |
Skills: Steward Focus points: 1 Cost: 100000⦷ |
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TAFP | Adds 1 Focus Point to Tactics |
Skills: Tactics Focus points: 1 Cost: 100000⦷ |
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THFP | Adds 1 Focus Point to Throwing. |
Skills: Throwing Focus points: 1 Cost: 100000⦷ |
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tournament | ||||||||||||
TRFP | Adds 1 Focus Point to Trade. |
Skills: Trade Focus points: 1 Cost: 100000⦷ |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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100k gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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10k Experience | Adds 10,000 Experience to Hero. (Prioritizes Class skills, then current equipment, then other) |
Skills: Automatic, based on class, equipment, and existing skills XP: 10000 |
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10k gold | Adds 10,000 gold to your adopted hero. |
Amount: 10000⦷ |
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50k Experience | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Faction Hero | Get a hero in game with a specific faction. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects faction Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack Bun | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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Change Hero Gender | Change your adopted Hero's gender. Indicate preferred gender. | |||||||||||
Give Player Gold (10k) | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Give Player Gold (50k) | Transfer 50,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Join Bun | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Lead a Caravan | WARNING: MUST ALREADY BE A COMPANION TO USE THIS. Lead a Caravan with your Hero! You front the cost of the caravan, Bun upgrades to better troops on his dime. Type YES to confirm you understand. | |||||||||||
Lead a Party | WARNING: MUST ALREADY BE A COMPANION TO USE THIS. Your Hero will lead a party if available to do so. One time use. Must be redeemed again if your party falls. - Type YES if you understand. | |||||||||||
Make My Hero Into A Companion | This redemption makes your Hero a permanent companion in Bun's army/faction. Note, this will remove the ability to gain Streak/Summoning rewards, as well as POTENTIALLY removing the ability to !JoinEnemy. You will be responsible for 50% of the recruitment cost. Type YES to show you understand. | |||||||||||
Promote Hero to Clan Leader | FIRST COME FIRST SERVE! This command will promote your Hero to the Leader of a Unique Clan in service of Bun's empire. This does require usage of the Make My Hero Into A Companion command prior. | |||||||||||
Reselect Perks | Reselect all Perks in One Skill Tree. Provide Skill & selected Perks with redemption. (https://www.bannerlordperks.com/perk) | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Able-Bodied Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 Shrug Off II: 40% Shrug Off |
Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 TO 6 [Ignore Armor I: Ignore 10% Armor] requires CLASS LEVEL 1 TO 2 [Ignore Armor II: Ignore 20% Armor] requires CLASS LEVEL 3 TO 4 [Ignore Armor III: Ignore 30% Armor] requires CLASS LEVEL 5 TO 6 |
Infantry (Longsword)
Basic foot soldier, forgoing a shield for a longsword.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Able-Bodied Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 |
Active Power |
Fireblade [Ignore Armor IV: Ignore 40% Armor] requires CLASS LEVEL 1 TO 2 [Ignore Armor V: Ignore 50% Armor] requires CLASS LEVEL 3 TO 4 [Ignore Armor VI: Ignore 60% Armor] requires CLASS LEVEL 5 TO 6 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 2 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 3 TO 4 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 5 TO 6 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedAxe |
Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6 |
heavyarcher
Ranged troop, slower but hardier than it's light counterpart.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedAxe |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6 |
crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Passive Power |
Careful Aim Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Ignore Armor I: Ignore 10% Armor Ignore Armor II: Ignore 20% Armor Ignore Armor III: Ignore 30% Armor Wind Winder: Reload Speed: 150% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 6 |
heavycrossbow
Ranged troop that specializes in crossbow, tougher but slower than the crossbow. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedSword |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Ignore Armor IV: Ignore 40% Armor Ignore Armor V: Ignore 50% Armor Ignore Armor VI: Ignore 60% Armor Wind Winder: Reload Speed: 150% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through / AoE: 25dmg in 2m from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 3 TO 6 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 6 |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Camel |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Heavy Arrows [Explosive Projectiles I: AoE: 25dmg in 4m from Ranged] requires CLASS LEVEL 1 TO 2 [Explosive Projectiles II: AoE: 50dmg in 4m with from Ranged] requires CLASS LEVEL 3 TO 4 [Explosive Projectiles III: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 5 TO 6 |
javelineer
Foot soldier that can engage at range using javelins. Capable at disrupting enemy infantry with powerful throws.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedSword |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Fleet-Footed Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% |
Active Power |
Forceful Throw [Forceful Throw I: Add: 15% Knock Down / 15% Cut Through from Ranged] requires CLASS LEVEL 1 [Forceful Throw II: Add: 25% Knock Down / 25% Cut Through from Ranged] requires CLASS LEVEL 2 [Forceful Throw III: Add: 35% Knock Down / 35% Cut Through / AoE: 20dmg in 6m with from Ranged] requires CLASS LEVEL 3 [Forceful Throw IV: Add: 50% Knock Down / 50% Cut Through / AoE: 40dmg in 6m with from Ranged] requires CLASS LEVEL 4 [Forceful Throw V: Add: 50% Knock Down / 50% Cut Through / AoE: 60dmg in 6m with from Ranged] requires CLASS LEVEL 5 [Forceful Throw VI: Add: 50% Knock Down / 50% Cut Through / AoE: 75dmg in 6m with from Ranged] requires CLASS LEVEL 6 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Knock Down I: Add: 15% Knock Down Vampiric II: Absorb 25% of damage dealt as HP |
Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 TO 6 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 TO 6 |
looter
The bane of all new campaigns. Throw rocks. Establish dominance.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Stone |
Stone |
Stone |
Stone |
Passive Power |
Grenades Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Grenades: Add: 10% Knock Down / AoE: 25dmg in 6m Grenades: Add: 20% Knock Down / AoE: 50dmg in 8m Grenades: Add: 30% Knock Down / AoE: 75dmg in 10m |
Active Power |
Precise Aim [Precise Aim I: Throwing: +15] requires CLASS LEVEL 1 [Precise Aim II: Throwing: +30] requires CLASS LEVEL 2 [Precise Aim III: Throwing: +45] requires CLASS LEVEL 3 [Precise Aim IV: Throwing: +60] requires CLASS LEVEL 4 [Precise Aim V: Throwing: +75] requires CLASS LEVEL 5 [Precise Aim VI: Throwing: +100] requires CLASS LEVEL 6 |
mountedlooterh
The bane of all new campaigns. Throw rocks. Establish dominance. Where did you find a horse??
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Stone |
Stone |
Stone |
Stone |
Mount |
Horse |
Passive Power |
Grenades Grenades: Add: 10% Knock Down / AoE: 25dmg in 6m Grenades: Add: 20% Knock Down / AoE: 50dmg in 8m Grenades: Add: 30% Knock Down / AoE: 75dmg in 10m Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% |
Active Power |
Precise Aim [Precise Aim I: Throwing: +15] requires CLASS LEVEL 1 [Precise Aim II: Throwing: +30] requires CLASS LEVEL 2 [Precise Aim III: Throwing: +45] requires CLASS LEVEL 3 [Precise Aim IV: Throwing: +60] requires CLASS LEVEL 4 [Precise Aim V: Throwing: +75] requires CLASS LEVEL 5 [Precise Aim VI: Throwing: +100] requires CLASS LEVEL 6 |
mountedlooterc
The bane of all new campaigns. Throw rocks. Establish dominance. Where did you find a camel??
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Stone |
Stone |
Stone |
Stone |
Mount |
Camel |
Passive Power |
Grenades Grenades: Add: 10% Knock Down / AoE: 25dmg in 6m Grenades: Add: 20% Knock Down / AoE: 50dmg in 8m Grenades: Add: 30% Knock Down / AoE: 75dmg in 10m Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Precise Aim [Precise Aim I: Throwing: +15] requires CLASS LEVEL 1 [Precise Aim II: Throwing: +30] requires CLASS LEVEL 2 [Precise Aim III: Throwing: +45] requires CLASS LEVEL 3 [Precise Aim IV: Throwing: +60] requires CLASS LEVEL 4 [Precise Aim I: Throwing: +15] requires CLASS LEVEL 5 [Precise Aim VI: Throwing: +100] requires CLASS LEVEL 6 |
pikeman
A soldier armed with a spear. Adept at deflecting cavalry charges.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedLance |
OneHandedSword |
Shield |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Polearm Master: Polearm: +16 Polearm Master: Polearm: +32 Polearm Master: Polearm: +48 Polearm Master: Polearm: +64 Polearm Master: Polearm: +80 Polearm Master: Polearm: +100 |
Active Power |
Active Power [Pikeman's Resolve I: Add: 16% Mount Rear, 16% Dismount] requires CLASS LEVEL 1 [Pikeman's Resolve II: Add: 32% Mount Rear, 32% Dismount] requires CLASS LEVEL 2 [Pikeman's Resolve III: Add: 48% Mount Rear, 48% Dismount] requires CLASS LEVEL 3 [Pikeman's Resolve IV: Add: 64% Mount Rear, 64% Dismount] requires CLASS LEVEL 4 [Pikeman's Resolve V: Add: 80% Mount Rear, 80% Dismount] requires CLASS LEVEL 5 [Pikeman's Resolve VI: Add: 100% Mount Rear, 100% Dismount] requires CLASS LEVEL 6 |
pugilist
A bare-knuckle brawler capable of melee crowd control.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
Passive Power |
Honed Body Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Rising Fury 1: 150.0% dmg Rising Fury 2: 200.0% dmg Rising Fury 3: 250.0% dmg Rising Fury 4: 300.0% dmg Rising Fury 5: 350.0% dmg Rising Fury 6: 400.0% dmg Ignore Armor V: Ignore 50% Armor |
Active Power |
Active Power [Fists of Fury 1: +10 dmg / 100% Unblockable / AoE: 10dmg in 5m] requires CLASS LEVEL 1 [Fists of Fury 2: +15 dmg / Add: 2% Knock Back, 2% Knock Down / 100% Unblockable / AoE: 15dmg in 5m with ] requires CLASS LEVEL 2 [Fists of Fury 3: +20 dmg / Add: 4% Knock Back, 4% Knock Down / 100% Unblockable / AoE: 20dmg in 5m with ] requires CLASS LEVEL 3 [Fists of Fury 4: +25 dmg / Add: 6% Knock Back, 6% Knock Down / 100% Unblockable / AoE: 25dmg in 5m with ] requires CLASS LEVEL 4 [Fists of Fury 5: +30 dmg / Add: 10% Knock Back, 10% Knock Down / 100% Unblockable / AoE: 30dmg in 5m with ] requires CLASS LEVEL 5 [Fists of Fury 6: +35 dmg / Add: 12% Knock Back, 12% Knock Down / 100% Unblockable / AoE: 35dmg in 5m with ] requires CLASS LEVEL 6 |
Huscarl
A foot soldier with powerful staying power and defensive capabilities.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedAxe |
Shield |
OneHandedLance |
ThrowingAxes |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Athletic I: Athletics: +25 Athletic II: Athletics: +50 Athletic III: Athletics: +100 |
Active Power |
Break Their Ranks [Break Their Ranks I: Add: 10% Knock Back from Melee / Charge] requires CLASS LEVEL 1 [Break Their Ranks II: Add: 20% Knock Back from Melee / Charge] requires CLASS LEVEL 2 [Break Their Ranks III: Add: 30% Knock Back from Melee / Charge] requires CLASS LEVEL 3 [Break Their Ranks IV: Add: 40% Knock Back from Melee / Charge] requires CLASS LEVEL 4 [Break Their Ranks V: Add: 50% Knock Back from Melee / Charge] requires CLASS LEVEL 5 [Break Their Ranks VI: Add: 60% Knock Back / AoE: 0dmg in 4m with from Melee / Charge] requires CLASS LEVEL 6 |
Tarantine
Armored cavalry capable of outmanuevering foes and harassing from a distance.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
OneHandedMace |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Mounted Skirmisher Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Active Power [Precise Aim I: Throwing: +15] requires CLASS LEVEL 1 [Precise Aim II: Throwing: +30] requires CLASS LEVEL 2 [Precise Aim III: Throwing: +45] requires CLASS LEVEL 3 [Precise Aim IV: Throwing: +60] requires CLASS LEVEL 4 [Precise Aim V: Throwing: +75] requires CLASS LEVEL 5 [Precise Aim VI: Throwing: +100] requires CLASS LEVEL 6 [Unblockable (Ranged) : 100% Unblockable from Ranged] requires CLASS LEVEL 1 TO 6 [Ignore Armor III: Ignore 30% Armor] requires CLASS LEVEL 1 TO 6 [Skillful Swings I: Melee: +10] requires CLASS LEVEL 1 [Skillful Swings II: Melee: +20] requires CLASS LEVEL 2 [Skillful Swings III: Melee: +30] requires CLASS LEVEL 3 [Skillful Swings IV: Melee: +40] requires CLASS LEVEL 4 [Skillful Swings V: Melee: +50] requires CLASS LEVEL 5 [Skillful Swings VI: Melee: +60] requires CLASS LEVEL 6 |
Sipahi
Versatile Heavy cavalry with a variety of weapons.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
ThrowingJavelins |
Mount |
Camel |
Passive Power |
Heavy Cavalry Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Lifetime of Combat [Lifetime of Combat I: One Handed: +15 Polearm: +15 Throwing: +15 Riding: +15] requires CLASS LEVEL 1 [Lifetime of Combat II: One Handed: +30 Polearm: +30 Throwing: +30 Riding: +30] requires CLASS LEVEL 2 [Lifetime of Combat III: One Handed: +45 Polearm: +45 Throwing: +45 Riding: +45] requires CLASS LEVEL 3 [Lifetime of Combat IV: One Handed: +60 Polearm: +60 Throwing: +60 Riding: +60] requires CLASS LEVEL 4 [Lifetime of Combat V: One Handed: +75 Polearm: +75 Throwing: +75 Riding: +75] requires CLASS LEVEL 5 [Lifetime of Combat VI: One Handed: +100 Polearm: +100 Throwing: +100 Riding: +100] requires CLASS LEVEL 6 |
Maillotin
Resilient maul wielding soldier adept at crowd control and ignoring armor.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Heavy Hitting II: 150.0% dmg |
Active Power |
Juggernaut [Juggernaut I: Add: 15% Knock Down, 15% Shrug Off / 15% Cut Through from Melee] requires CLASS LEVEL 1 [Juggernaut II: Add: 30% Knock Down, 30% Shrug Off / 30% Cut Through from Melee] requires CLASS LEVEL 2 [Juggernaut III: Add: 45% Knock Down, 45% Shrug Off / 45% Cut Through from Melee] requires CLASS LEVEL 3 [Juggernaut IV: Add: 60% Knock Down, 60% Shrug Off / 60% Cut Through from Melee] requires CLASS LEVEL 4 [Juggernaut V: Add: 60% Knock Down, 75% Shrug Off / 75% Cut Through from Melee] requires CLASS LEVEL 5 [Juggernaut VI: Add: 60% Knock Down, 75% Shrug Off / Ignore 30% Armor / 75% Cut Through from Melee] requires CLASS LEVEL 6 |
Mamluk
Versatile cavalry, equipped with a bow, arrows, spear, and shield
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
Bow |
Arrows |
Mount |
Horse |
Passive Power |
Mounted Skirmisher Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Devastating Charge [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 TO 2 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 3 TO 4 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 5 TO 6 [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 TO 2 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 3 TO 4 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 5 TO 6 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1.5 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Disabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Killing Spree (10) | 10 |
10000⦷ |
Killing Spree (15) | 15 |
15000⦷ |
Killing Spree (20) | 20 |
20000⦷ |
Killing Spree (25) | 25 |
25000⦷ |
Killing Spree (30) | 30 |
30000⦷ |
Killing Spree (35) | 35 |
35000⦷ |
Killing Spree (40) | 40 |
40000⦷ |
Killing Spree (45) | 45 |
45000⦷ |
Killing Spree (50) | 50 |
50000⦷ |
Killing Spree (55) | 55 |
55000⦷ |
Killing Spree (60) | 60 |
60000⦷ |
Obviously a Defensive Siege | 100 |
100000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
A Force To Be Reckoned With |
Total Viewer Kills >= 20 |
80000⦷ 100000XP Item: Weapon: 100% Tier 6: 50%, Custom: 50% Viewer Slayer's {ITEMNAME} (1x) |
Beat 'Em |
Total Viewer Kills >= 10 |
40000⦷ 50000XP |
Halfway There |
CLASS LEVEL 3 |
250000⦷ 50000XP Item: Armor: 100% Tier 5: 33%, Tier 6: 33%, Custom: 33% Experienced Combatant's {ITEMNAME} (1x) |
If You Can't Join 'Em... |
Total Viewer Kills >= 5 |
20000⦷ 25000XP |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x) |
Not Even Trying |
TotalTournament Final Wins >= 15 |
|
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 25%, Tier 3: 25%, Tier 4: 25%, Custom: 25% Rebel's {ITEMNAME} (1x) |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 25%, Tier 3: 25%, Tier 4: 25%, Custom: 26% Unwavering {ITEMNAME} (1x) |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Tier 6: 50%, Custom: 50% Renegade's {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
350000⦷ 75000XP Item: Weapon: 100% Tier 6: 50%, Custom: 50% Stream Sniper's {ITEMNAME} (1x) |
Tippy Top of the Mountain |
CLASS LEVEL 6 |
500000⦷ 75000XP Item: Armor: 100% Tier 6: 100% |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 25%, Tier 5: 25%, Tier 6: 25%, Custom: 25% Traitor's {ITEMNAME} (1x) |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 25%, Tier 5: 25%, Tier 6: 25%, Custom: 25% Confidant's {ITEMNAME} (1x) |
Undefeatable Gladiator |
TotalTournament Final Wins >= 30 |
|
Unlucky |
Total Deaths >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Tier 5: 33%, Tier 6: 33%, Custom: 33% Unlucky {ITEMNAME} (1x) |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |